Genre: Allegorical Dystopian Graphic Novel
Length:f 13 pgs.
Publisher: Devil's Due Entertainment
1. World's Immersion:
The gateway to SQUARRIORS: SUMMER inevitably rips another snippet from the cataclysmic past events of 1985. The moment is a deeply emotional wound, and the blood of that traumatic feeling, flows directly into the dystopian world of 1996...and that first reveal is a savage, animalistic one.
When I first picked up the SPRING mini-series, the arenas of Ash Maczko's delineated world were shown sparingly, except for the iconic image of the Tin Kin's runaway train wreck. Here, now, in SUMMER, with the sun scorching, we are brought right inside the fearsome Amoni stronghold. The visions do not disappoint.
A Tower was taken in Spring (was it a wind-mill?), now a Maw encampment. This is one of the landmarks shown, to represent the war brewing, across the wild rural forests of Illinois. And isn't that fascinating? What we refer to, in a world we humans would know - of course! Illinois! - has been utterly reduced to a savage land, where no creature is ever safe, but scrambling for shelter, and the redemption of their ways of life.