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Friday, May 1, 2015

SQUARRIORS by ASH MACZKO & ASHLEY WITTER

Author's Creative Brand:
"Squarriors" issue #1
Genre: Allegorical Dystopian Graphic Novel
Length: 32 pages per issue / 4 parts
Publisher: Devil's Due Entertainment

My 9 Reader Hot-Button Considerations:

1.  World's Immersion:

Read the lit sign on the bar/eatery that opens up page 1 in rural Illinois:  'Good Friends, Good Times,' burnt-out to simply "End Times."  When we walk inside that bar and witness what happens there, the unsettling understanding becomes:  resources are scarce, and the strong shall take them; fast-forwarding a decade later, we are ejected from lingering human out-posts and immersed directly into the weeds.  This world is a sprawling microcosm of conflict on the earthy level, down in the senses, literally, animals scrapping for survival.  This microcosm, to the animal denizens of this world, has its own parameters, delineated from the chaos into an order of warring tribes:  Squirrel-Warrior / 'Tin Kin' Tribe, the Cat 'Amoni,' the 'Maw,' the 'Sursha'...merely introduced, yet to be fully revealed.  We follow the Tin Kin into their compound / shelter, discovering the apt origin of their tribe's handle.  The kinship is housed inside the tin hide of a train-wreck, which clearly jumped the rails, lying in a ruined heap; this is a visual metaphor for the crash of old-world order, swallowed up by the wild...